Magnitus: Incidentally, this is what makes games that add a neverending stream of DLCs so annoying for me.
Tell me when it is done already. SargonAelther: Finally someone gets it.
This is a common take on video games, so you two are far from alone... I do the same, and some classic RPGs' long term modding scene often makes it hard to decide on possible re-runs - even decades after. Older
Baldur's Gate or
Elder Scrolls are, after all, still alive through abundant community updates!
Nonetheless, building upon an existing customer base is far too interesting for major professionals (developers, publishers, etc.) to pass on, especially in the current economical context, so nobody should seriously expect this trend to decrease. As conditions become tenser and tenser, a lot of big studios will continue to press in the direction of constantly evolving interconnected and, indeed, almost unending franchises, worlds or at least compatible concepts (through their themes, gameplays, engines, etc.) often blending gaming platforms and social networks, sparkled with subscriptions, game passes or successive DLCs and patron rights, among other optional material.
I'm closely following game conventions, partly for work, partly for leasure, and whether this evolution actually matches
Sweeney's vision or not isn't that important, as the global general trend itself has been pretty obvious for years now... It may not concern
The Witcher 4 yet, but you can bet on CDPR considering it for the fifth one.
At least smaller projects, part of what's called the indie world or not, regardless of game length, shouldn't be mechanically concerned. Some games should still stay "done" as time passes, but this definitely won't remain - and already, in many cases, isn't - the mainstream preferred option for success.